SOCCER STUDY GUIDE
Soccer is played on a rectangular field that may vary in size. The rules state that the game is played in 4 equal quarters with an intermission between halves. The teams consist of 11 players: 5 forwards, 3 halfbacks, 2 fullbacks, and a goalkeeper.

Assist
One player passes the ball to
a second player, who scores as a result of the pass.
Back Movement by players towards their
own goal;
Communication to a teammate,
who is carrying the ball, for a pass back;
Communication to a teammate
letting him know that he has support behind him;
Another
name for a fullback.
Back pass A pass made to a trailing player (one who is behind the ball
carrier).
Bicycle kick A technique whereby a player kicks a ball while leaving his feet
and with his back
to the intended target. Both
feet are in the air, hence the reference to riding an
imaginary bicycle. Also
called a "scissors kick".
Caution When the referee shows a yellow card to a player and records
that player's name
because of misconduct,
he is said to have "cautioned" the player.
Dribbling The art of moving the ball forward on the ground while
protecting it from
opponents’ tackles. It is a skilled combination of good and body
movements and
feints, often performed at high
speed.
Drop ball A method of restart in which the referee 'drops' the ball to
the ground. The players
may not kick the ball until the
ball touches the ground.
Drop kick A punting method the goal
keeper uses where he drops the ball to the ground, then
punts the ball just after it hits
the ground.
Dummy To pretend to be about to receive the ball, but allow the
ball to travel past oneself,
in order to deceive the
opponent.
Dummy run A run by a teammate of the player with
the ball, intended to draw one or more
defenders away from the area under
attack.
Encroachment Being within 10 yards of
the ball when a free kick, corner kick, goal kick or
penalty kick is being taken by an
opponent.
Fake The act of a ball carrier 'faking' an action, to elicit a response from
a defender,
then the ball carrier performs
another move. Example- faking a shot, then passing
the ball off to a teammate.
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Far post The goalpost that is farthest from the ball.
Feint A maneuver performed by a ball carrier that is
intended to get the defender to
react, allowing the ball carrier
to move the ball the other way. Any of the step-
overs and moves created by famous
players constitute feints.
Man on A term used for communicating that the ball
carrier or the player about to receive
the ball is going to be under
pressure from a defender.
Man-to-man defense A defensive system in which
a player will be assigned responsibility to
mark a specific individual
opponent. Often used to neutralize a particularly
dangerous and mobile attacking
player; if the strategy is effective, the neutralized player is said to have
been "marked out of the game".
Mark
A defender who is guarding an
opponent is said to be marking him
or her;
A player guarded by another
player (as in "Who's your mark?").
Mark up Used to instruct players to guard an opponent so that all
attacking players are
marked.
Marking back A fullback with primary
responsibility for marking one of the opposing forwards.
Obstruction A foul committed by a player who
deliberately interferes with an opponent,
without actually trying to play the
ball themselves.
Offside A violation that occurs when a player receiving a forward
pass does not have two
opponents between him or herself and
that goal line.
Square A player situated at any point on a line parallel to the
goal line with respect to a
teammate is said to be in a
"square" position.
A term used to communicate
to a player that a teammate is supporting
him in a square position .
Square ball A pass played "square", in other words parallel to the
goal line or perpendicular to
the touch line. A lateral pass.
Stopper Name of a position; usually applied to a single central
defender playing in front of
a sweeper.
Striker A position name given to a player in a
central attacking position.
Support A player on the ball is said to have support when s/he has
one or more teammates
in position and ready to
receive a pass.
A defending player, challenging the player on the ball, is said to have support when a teammate is ready to cover if he is beaten by the attacker.
Sweeper Position name; usually applied to a central defender playing
behind the stopper
and wing fullbacks with
responsibility for "sweeping up" loose through balls
which are played in behind the
other defenders.
Switch Word used to notify a player that another player has left
his position, requiring
that the open area needs to be
filled.
Instruction to a player on
the ball to switch the point of attack to another area of the field.
Instruction to a teammate to
trade positions.
Switch field The act of directing the ball from one side of the field to the
other (in other words,
from an area near one touch line
to an area nearer the other touch line). Frequently used as a tactic to catch
the defense which has been drawn to one side
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of the field. “Cross”
would be another term to request the ball be sent from
one side of the field to the other.
Switch off To trade marking assignments.
Tackle The act of taking away, blocking, or stealing the ball
from an opponent by using
one’s feet.
Turn To reverse direction while in possession of the ball,
normally in order to go
forward or to play a
cross or a shot.
An instruction to tell a
teammate about to receive the ball that he has time and space to turn.
To "get turned": for the ball carrier to
put himself in a position facing the defender in order to try to beat him.
To "turn a defender": to cause him to over
commit to one side so as to dribble the ball behind him.
Up Passing the ball forward, towards the opponents goal.
The movement of players
towards the opponents goal.
Wall The players who stand between the ball and their own
goal at the time a free kick
is going to be taken. These
players form a human barrier between the ball and their goal.
Zone defense A defensive system in which
players are assigned responsibility for particular
areas of the defensive third
rather than for individual opponents.
The game is started with an indirect kick called the kick-off at the half-way line within the center circle of the field by means of a place kick.
1. The ball must be stationary
before it is kicked;
2. The kicker cannot touch the
ball a second time before it has touched another player,
3. The opposing team must stay
at least 10 yards (10 feet in our indoor games) from the ball until the kick is
made; and
4. The ball is in play as soon
as it is touched and moves.
The
following additional conditions are attached to a kick-off:
A. The ball must move forward
from the kick and not just in any direction. In order to send the ball
backwards, a forward motion must first
take place; simply stepping on the ball, causing it to bobble forward, is
enough.
B. All players from each team
must be in their own respective half of the field.
C. There is no option for the
kicking team to elect a quick restart rather than wait for the opponents to be
10 yards away or in their own half of the field. A kick-off can only be properly
taken after the referee's signal indicating s/he's
ready and everyone is properly in place.
If
the above rules for a kick-off are infringed by either team:
A. If the kicker touched the
ball a second time before anyone else touched it, the opposing team gets an
indirect free kick from the spot where the second touch occurred. However, note
that the ball must have been validly put into play (by kicking it forward, with
all players in their proper half of the field, etc) for the second touch rule
to apply.
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B. For any other infringement,
the ball never has been validly put into play, and the kick gets retaken. If a
player persistently infringes the kick-off rules thus requiring repeated
restarts, it is possible the referee may decide to caution that player with a
yellow card.
After a goal scores;
kick-off restart: The appropriate restart after either team scores a valid goal is a
kick-off by the other team, identical to the rules for kicking off at the start
of a half. That is why the referee's signal for a goal is to point to the
center spot, to indicate the restart.
Direct
Free Kicks- A
method of restarting play, where the player taking the kick may shoot the ball
directly into the net. Direct kick is awarded for the following incidents:
Tripping,
pushing, jumping, striking, kicking
Holding, spitting, handling
Tackling and
charging offenses
Indirect Free Kicks -A method of restarting play,
in which the ball must be touched by another player after it is kicked
in order for a goal to be scored. Indirect kicks are awarded for the following
incidents:
Obstruction
Dangerous play
Misconduct
Indirect Free Kicks awarded
inside the defender's goal area:
A. The spot for the kick is
relocated to a point on the goal area boundary line that is parallel to and 6
yards out from the goal line, located nearest to where the infraction occurred.
B. As many defenders may deploy
along the goal line itself as they wish, even though this is less than 10 yards
away from the spot for the kick. Except for along the goal line itself,
defenders must, however, otherwise yield a 10-yard distance from the kick.
IMPORTANT: The attackers ordinarily have a right to elect to take an immediate restart if it is to their advantage when the referee stops play for the IFK call, rather than wait for defenders to clear away either 10 yards or to the goal line. The defenders do NOT necessarily have a right to sufficient time to set up their defense along the goal line! So, hurry defenders!
A
throw-in is awarded when the whole of
the ball passes over the touch line, either on the ground or in the air.
At
the moment of delivering the ball, the thrower:
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Unlike basketball or American football, the position
of the player or the player's feet is irrelevant. Only the position of the ball matters.
The
soccer field (pitch) may be imagined as a three dimensional box with invisible
vertical planes rising from the outside of the two touch-lines and the outside
of the two goal-lines. As long as the ball is within those invisible planes or
is in contact with one of those planes, it is not out. It must entirely leave
the box to be out. This is a very simple concept, but, particularly for those
accustomed to basketball or American football, there are times where the ball
appears to be out of play when it is not. For example, a ball rolling along
outside the touch line remains in play as long as part of the ball is over the
touch line. A player may run outside the touch line to play it.
A
goal kick is the way that play is restarted when the ball, having last touched
a player of the attacking team,
passes over the goal line and a goal is not scored. The whole of the ball must
pass over the goal line, either on the ground or in the air.
The
kick is taken by the defending team at any point within their
own goal area.
Note that if it is last
touched by a defender, we have a corner kick instead.
The
ball may be kicked by any player from the defending team from any point within
the goal area.
a. The ball is not in play
until it leaves the penalty area. This means that once the ball is kicked, no
player of either team may play it until it leaves the penalty area. If someone does play it in the area, the kick is
simply retaken as the ball was never in play.
b. The opponents must remain
outside of the penalty area until the ball is in play. That is, the attackers
are not only prohibited from playing the ball while it is in the area but are
actually prohibited from entering the area at all. On the other hand, defenders
can take up any position that they want either inside or outside of the area.
c. The kicker must not play the
ball a second time until it is touched by another player. This is similar to
the ruling on all restarts except a drop ball. The kicker can not play the ball
again until it has
1. cleared the area and
2. touched another player of either
team. If the second touch takes place in the area, the ball is kicked again. If
it takes place outside the area, it's an indirect free kick to the opponents at
the point of the second touch.
A
corner kick is the way that play is restarted when the ball, having last
touched a player of the defending
team, passes over the goal line and a goal is not scored. The whole of the ball
must pass over the goal line, either on the ground or in the air.
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A
corner kick is a direct free kick taken by the attacking team from the corner
of the field in the attacking end.
A
player receiving a CK cannot be offside, but considering where the ball is
placed, offside would be unlikely anyway. There is frequently jostling for
position among attackers, defenders and the goalkeeper, which can be a concern
for the referee. Defenders have to be 10 yards from the ball until it is
kicked, just as with free kicks.
Penalty
kicks are one of the most dramatic events in soccer. They are also one of the
most nerve-wracking. Important considerations include the following differences
between a PK and a normal direct free kick:
a. the defending players are
not allowed to form a wall;
b. all players except the penalty
taker (and the defending goalkeeper) must be outside the penalty area and
behind the ball, and must remain there until the ball is kicked;
c. the ball must be kicked
forward;
d. the defending keeper must
remain on his goal line until the ball is kicked.
A drop ball is the residual (catch-all) restart for any situation where the game is stopped and the rules do not specify that a different method (such as a free kick or throw-in) should apply to put ball back into play. In some situations, the rules do specifically call for a drop ball restart, e.g. where the referee has to halt the game while the ball is in play to attend to an injury.
The
rules for a drop ball are as follows:
A. The referee drops the ball
at the place where it was when play was stopped.
B. The ball is in play and may
be touched by the players only after it hits the ground.
C. If a player touches the ball
before it hits the ground, or if the ball hits the ground and goes off the
field without being touched, then the drop ball is retaken at the original
spot.
D.
If play is stopped while the ball is inside the goal area of either team and a drop ball is the appropriate restart, the
drop spot is relocated to a point on the goal area boundary line that is
parallel to and 6 yards out from the goal line, located nearest to where play
was stopped.
The
offside rule generally provides that a pass cannot legally be made to an
off-ball attacker who is ahead of the ball and in the attacking half of the
field. There must be at least two defenders
(one of whom may be the goalkeeper) between him/her and the goal when the ball
is passed to him by a teammate.
Specifically,
under the offside rule, an off-ball attacker who is in his opponent's half of
the field must stay even with or behind the ball. If the attacking player goes
ahead of the ball, s/he must stay even with or behind the
second-to-last-defender until the ball is played or touched by one of his/her
teammates.
The
off-ball attacker will be called for an offside infraction when they are ahead
of the ball and closer to the opponent's goal than two defenders IF:
the referee decides that s/he interfered with play, or interfered with
an opponent, or gained an advantage from being in an offside position.