BASKETBALL
HISTORY
Basketball is one of the only major
sports that originated in the USA. It was invented by James Naismith on or
about December 1, 1891. Naismith was an
instructor in physical education at the International Young Men’s Christian
Association (YMCA) Training School, in Springfield, Massachusetts; which is now
Springfield College. His invention of
the game was motivated by a desire to relieve the boredom of students in what
were called, gymnasium classes, where marching, calisthenics, and apparatus
work were the usual activities.
After considerable trial and error,
Naismith, borrowed, modified, and inserted ideas from other sports such as
football, soccer, hockey, and other outdoor games; coming up with a set of 13
simple rules that still embody the 5 principals of the game played today:
1. There
must be a ball – large, light, and handled with the
hands.
2. There
shall be no running with the ball.
3. No
member of either team shall be restricted from getting
the ball at any time it is in
play.
4. Both
teams occupy the same area, yet there is to be no
personal
contact.
5. The
goal shall be horizontal and elevated.
Originally, Naismith planned to nail
square boxes as targets at opposite ends of the overhead gymnasium track. Boxes were not immediately available, so he
used two half-bushel peach baskets instead, thus the game got it’s name,
basketball. It took a few more years for
players to realize that if you cut out the bottom of the baskets, there was no
need to climb a ladder to retrieve the ball following each successful goal.

THE GAME
Basketball is a game which requires
shooting, catching and throwing a fairly large ball (men’s ball has a 29.5” - 30”
circumference and women’s ball has a 28.5” – 29” circumference), and the
ability to move quickly in any direction, including jumping upward. Players are required to move up and down the
length of the court, with or without short rests, for 4 equal quarters. Each game is started with a jump ball in the
center restraining (jump) circle by two opponents.
Quick starts, agility, shorts bursts of
speed, explosive strength for jumping, and perception of spaces and players
moving in a relative small area are among the necessary skills of a successful
basketball player.
The object of the game is to score
points by throwing the ball in such a manner as to have it pass through a
basket on its downward flight. The
basket is 10 feet from the floor. A
field goal is a shot during a game scores that scores 2 points, a free throw
scores 1 point, and a shot from outside an arc (19 feet 9 inches from the
basket) scores 3 points.
TERMS
Air Ball - A shot that completely misses the
rim and the backboard.
Alley-Oop Pass - A pass thrown with
a high arc near the basket so a
teammate
can make a leaping catch and score in a single
motion.
Alternating-Possession Rule - In high school and
college basketball,
jump
balls have been eliminated in favor of a rule that the teams
take
turns gaining possession for a throw-in after a held ball and
similar
stoppages of play when possession is in question. The
possession
arrow indicates which team gets the ball on the next
such
occasion.
Assist - A pass to a teammate that results in
an immediate score.
Backboard - The flat surface
directly behind the basket. The basket is
connected
to the backboard.
Backcourt - That half of the
court that is the farthest from the
offensive
basket. Also, the position played by the guards.
Ball - The basketball is 9 ½ inches in
diameter and weighs 20 to 22
ounces.
Ball Fake - A fake pass or
shot.
Ball Handler - Player controlling
the ball; can also mean a player
known for skillful
handling of the ball.
Baseline - Also called the end line. This line
extends across both ends
of
the court behind the baskets.
Basket - Consists of the rim and the net. The rim is 10’ above
the
floor. Also a goal scoring 1, 2 or 3 points.
Blocked Shot - Deflection of a
shot by touching part of the ball on its
way
to the basket.
Blocking - The use of a defender’s body
position to prevent an
opponent’s
advance.
Bounce Pass - A pass that hits
the floor between the passer and the
receiver.
Box Out - Establish and maintain a rebounding
position between the
basket
and your opponent.
Carrying - You may not dribble the ball with
both hands at once or
turn
the ball over in your hands. You'll be called for carrying if
you
do. This is also called "palming". To avoid this offense, be
sure
to always keep your palms facing the floor while you dribble
the
ball.
Center - Often the tallest player on the
team. Normally plays close to
the
basket and is responsible for getting rebounds and blocking
shots.
Chest Pass - A two-handed pass
thrown from the chest.
Closely
guarded
– A player who is guarded by an opponent, whose
torso
faces the ball handler, and remains within 6 feet of that
player.
Court - The area on which a basketball game
is played; bounded by 2
sidelines
and 2 end lines, containing a basket at each end.
Defense - The team without the ball; also the
act of trying to stop the
opponent
from scoring.
Dribble - The act of bouncing the ball up and
down. The offensive
player
with the ball uses the dribble to move around the court.
Drive - Dribbling toward the basket; also
called a dribble drive.
Dunk - Score a basket by driving or
stuffing the ball into the basket
from
above the rim. (this is illegal at the high school level and
results
in a technical foul)
End Line - Also called the baseline. This line
extends across both ends
of the court behind the baskets.
Fake - A technique used to get a defensive
player off balance or out of
position.
Fast Break - The act of moving
the ball quickly down court by an
offensive
team in hopes of getting ahead of the defense to score.
Field Goal - A basket made while
the ball is in play.
Five-Second Violation - When passing the
ball inbounds after
gaining
possession, players have five seconds to get the ball to a
teammate.
Forwards - Two players generally positioned
closer to the basket than
the
guards. They often assume a floor position along the
perimeters
of the free-throw lane and maneuver both inside and
outside.
Foul - Actions by players which break the rules but are not floor
violations.
Foul Line - The line 15 feet
from the backboard and parallel to the
end
line from which players shoot free-throws.
Free Throw - An unguarded
attempt to score from a line 15 feet from
the
basket.
Free Throw Line - See the basketball
glossary term "foul line".
Frontcourt - The offensive area
of the court from the midcourt line to
the
baseline. Also the positions played by the forwards and
center.
Full-court Press - When defenders
guard the offense in the
backcourt.
Guarding - Following an opponent around the
court to prevent him
from
getting the ball, taking a shot or making a pass.
Guards - The two players who typically move
the ball from the
backcourt
into the frontcourt and then position themselves
farthest
from the basket.
Held Ball - When two opposing
players both possess the basketball
but
neither one can gain sole possession. Teams use the
alternate-possession
rule to resume play.
High Post - An area of the
court located near the free-throw line.
Holding - Using the hands to interfere with or
limit an opponent's
freedom
of movement.
Hoop - The basket.
Incidental Contact - Minor, usually
inadvertent contact, that is
usually
ignored by officials.
Intentional Foul - A foul committed on
purpose by a defensive player
to stop the clock. The team that was fouled
gets two free throws
and possession of the
ball.
In-the-Paint - The inside area of
the free throw lane is painted a
different
color from the rest of the court; thus "in-the-paint".
Jump Ball - A jump ball starts
every game and occurs when a referee
tosses
the ball into the air between two players from opposite
teams.
Players involved in a jump ball can't catch or grab the
ball
once it's tossed into the air by the official. They must tap the
ball
to a teammate who can then take control.
Jump Shot - An offensive shot
in which the offensive player's feet
leave
the floor.
Jump Stop - Coming to a full
stop by jumping off one foot and landing
in
a parallel or staggered stance with both feet hitting the floor
at
the same time.
Key - The area consisting of the foul lane and
the free-throw circle.
Lane - The area running from the end line
to the free-throw line and
extending
12 feet across is called the lane. It's also known as the
"paint".
Lane Violation - You cannot move into
the lane looking to grab a
rebound
when a foul shot is being taken until the ball actually
hits
the rim. If you do enter the lane too soon, it's called a lane
violation and results
in a turnover or the other team gets
another free throw
attempt.
Lay-up Shot - A close-in shot
made when moving to the basket.
Live Ball - As soon as a ball
is given to a free-throw shooter or a
thrower
on a throw-in, it's live.
Low Post - An area of the court located near
the basket.
Man-to-Man Defense - Defensive style
where each defensive player
is responsible for guarding one opponent.
Midcourt Line - The line in the
middle of the court that separates the
frontcourt from the
backcourt.
Net - A white mesh sleeve that hangs from the
rim; 15 to 18 inches
long.
Offense - The team with the ball.
Officials - Also called
referees, they're in charge of controlling the
game.
One & One - A free-throw
attempt awarded for certain violations that
earns
the shooter a 2nd attempt only if the first is successful;
also called "One Plus One".
Open - When a player is unguarded by a
defender.
Out of Bounds - The area outside of
and including the end lines and
sidelines.
Outlet Pass - A pass made from a
rebounder to an offensive
teammate.
Overhead Pass - A pass made while
the ball is held above the head
with both hands.
Overtime - The extra period(s) played after a
regulation game ends
tied;
also called OT.
Paint - The area inside the free-throw lane.
Pass - When a player throws the ball to a
teammate.
Period - Any quarter, half or overtime
segment.
Pivot - The rotation of the body around one
foot that is kept in a
stationary
position.
Point Guard - Usually a team's
floor leader, who initiates the offense
and
controls the tempo of the game.
Possession - To be holding or in
control of the ball.
Post - The area on either side of the
free-throw lane.
Post Player - The position
usually played by the center.
Post Up - Take a position close to, and facing
away from, the basket
in
preparation to receive a pass.
Power Forward - Usually the bigger,
stronger forward who plays
close
to the basket and is responsible for rebounding and inside
scoring.
Press - When defenders guard the offense in
the backcourt.
Rebound - Securing the ball off the backboard
or the rim after a
missed
field goal or free-throw attempt.
Screen - An offensive technique used to block
or delay an opponent
from
reaching a desired floor position.
Shooter - A player who takes a shot at the
basket.
Sidelines - The two boundary
lines that run the length of the court.
Ten-Second Line - The half-court line
is the ten-second line. When a
team
is advancing the ball up the court from their defensive end,
they
have ten seconds to get the ball across the half-court line.
Three-Point Line - Semi-circle that is
19 feet, 9 inches from the
basket
at all points.
Three-Point Play - A 2-point field
goal followed by a successful free-
throw.
Three-Point Shot - A field-goal
attempt from outside the three-point
line.
Three-Second Lane - An area that
extends from the baseline under
the basket to the free-throw line. Also called
the "key".
Three-Second Rule - No offensive player
can be in the free-throw
lane
for longer than 3 seconds at a time.
Throw-in - Inbounding the ball.
Timeout - When play is temporarily suspended
by an official or at the
request
of a team to discuss strategy or respond to an injured
player.
Each team has 2 – 30 second time-outs and 3 one
minute
time-outs during a game.
Tip-Off - The initial jump ball that starts
the game.
Top of the Key - The semi-circle
that extends beyond the free-throw
line.
Trap - A defensive tactic in which two
players double-team the ball
handler.
Traveling - Taking more than
one and a half steps without dribbling
while
you have the ball. It's also called traveling when you pick
up
your dribble and then move or change your pivot foot. Either
way, you'll turn the
ball over to the other team if you travel, so
don't do it! (Also
called Walking).
Turnover - When the offensive team loses the
ball to the defensive
team
for any reason.
Violation - An infraction of
the rules that doesn't result in a free
throw; however, the
ball is turned over to the opposing team for
a throw-in. Also known
as a floor violation.
Zone Defense - A defense where
each defender is responsible for an
area
of the court and must guard any player who enters that
area.
Can't use this defense in NBA.
http://www.basketball-plays-and-tips.com/basketball-glossary.html
FOULS
Common foul – A personal foul, illegal
contact with an opponent, but not the player with the ball.
Personal foul – Illegal contact with an
opponent while the ball is in their (the offended player’s) possession.
Technical fouls - Result
in two free throws by the offended team and ball inbounds at the mid-court,
following the free throws.
Unsportsmanlike foul – A foul that is unfair,
unethical or
dishonorable.
Flagrant foul – A foul of violent or savage
nature, or vulgar or
abusive
conduct.
Intentional foul – A foul that appears to the
official to be
designed,
planned, premeditated.
VIOLATIONS
Travelling
Double or illegal dribble
Crossing the line, in or out of bounds
Backcourt violation – once a player has
brought the ball and
both feet into their frontcourt,
no one from their team may
return to the backcourt while
they have continuous
possession of the ball.
3 second lane violation
5 seconds closely guarded
More than 5 seconds to bring the ball
into play
More than 10 seconds to get the ball
past the mid-court
Check out
Olympic Basketball at: http://www.olympic.org/uk/sports/flash/summer/index_uk.asp